Wireframe of 3d character animation

3D Character Animations

This project involved building and animating a series of motion sequences for a 3D character in Maya.

Building the Character

The first step was to build the sketch front and side view of the character and use them to build the 3d version in Maya.

Texture map for 3d model

Animation

Once the character was built, the rigging for animation needed to be set up, including handles for easy manipulation for keyframes.

 

Wire model to show character rigging points in Maya

Sequences

 

Image of character walking video       

Character running

Character with hand on hip and leaning back on one leg